Investigating a strange death among the protoss, High Executor Selendis must face a difficult truth about her people in order to stop an unexpected enemy. Check out this excerpt, then download One People, One Purpose, first in a new series of StarCraft II short stories to celebrate the game's 10th anniversary.
July 28, To celebrate the 10th anniversary, we've made a major update to the game, and check out the details here.
July 27, We're celebrating the ten-year anniversary of StarCraft II with War Chest team games, free announcers, new achievements, short stories, retrospectives, and one of the game's biggest patches ever. We've made massive updates to StarCraft II to celebrate the 10th anniversary! You can check out new features on the PTR now! July 22, July 14, July 2, June 16, June 11, June 9, May 26, May 20, I've been away from SC2 for a couple of years and I find it interesting that "the game is [not] dying" and "what do you think of this drastic balance change" are still popular topics of discussion.
I think if you rebuild Protoss and Zerg from the ground up and adopt the Brood War economy with 6 workers to start, we'd have a game. But unfortunately the core design of the alien races is poopy relative to their predecessors. I love SC2 and think its great in its own right, especially as a spectator, but not a fraction of what it could be imo.
I just looked at a ZvZ and the game seems to be also decided by Lurkers near 40 Lurkers for Dark atm in end game. I heard here that Ladder is also in a very bad shape in ZvZ, i. In fact it s not only about PvZ And it s also ugly to see at pro level. On September 09 RogerChillingworth wrote: I consistently think that widow mines, banelings and disruptors just make for exceptionally frustrating games where shit swings in a millisecond because of a unit that isn't even difficult to control in the first place.
I think that's the biggest issue in SCpersonally, humbly. That and just Protoss in general being pretty poorly designed compared to its predecessor. The zerg offsets are all cored in the Hydralisk position in the game: An expensive Tier 2 unit that cannot be built in any meaningful numbers below 3.
This way zerg cannot have anti-air other than queen, which together with drop defence and general terran MMMM overpoweredness in early and midgames caused the queens current position, another offset which is not root, hence noone needs to complain about the queen without addressing it's roots too.
A tier one unit that is slightly ahead of the marine. Bio would overrule tier one hydras in speed, dps, effective hitpoints with medivacs and the ability to become flying units with medivacs to overcome cliffs and walled ramps and what not. The hydralisk simply cant be balanced around currently existing MMMM overpoweredness in tier 1. Fixing those two things. And there is no single other option to fix this game other than doing those 2 things. I mostly agree with that, this analysis of hydralisk is quite good but there s still a place for hydralisk with 2 supply cost, this isn t a bad choice from Blizzard.
In slowing the game to fast instead of very fast , community could test hard the balance deepest. To me, Fix Bio ball consist probably to decrease the Medivacs effectiveness.
The discussion of Mines is something else because I consider, as banelings that there s a problem in term of supply cost still in head of slowing the game. Mana adjustement. Goes on. Nothing has changed since then, and ever will. Also the changes necessary would probably ask for an SC3 more than changing the fundamentals that much.
So I support those who say let this game die in peace. On the other hand, is that actually true? I am not sure about that. It would be possible, but the will is lacking I guess. Terran lays the foundation that forces the other races to be problematic with MMM that is not only little but to such an extent overpowered, compared to the scarcity of requirements time, resources it needs, that this breaks the balance of the game.
The bioball is simply being fixed by removing the marauder from the equation, means from the tier 1 early game. The marauder should get into the position that the Zerg Hydralisk is in now, a later addition to make bio viable longer: Marine Tier 1, Marauder Tier 2, Ghost Tier 3. The Hellbat could be moved to tier one instead probably, which then as well allows smoother transitions into mech with a bio start. Of course we cant fix that equation now, cause it depends on new position of roach and hydralisk.
In current position of zerg units, the marauder is problematic. The removal of the marauder from tier one could allow harsh nerfs of banelings, queen, adepts, and so on.
A mineral restricted MMM is bad game design, as minerals are by map design less scarce than gas, and in addition to that the mule mechanic in combination with that creates volatility, where you do not want it, so that advantages and disadvantages do scale more than they should and comebacks are less likely, so we see one sided, frustrating matches, which is the reason why people turned their back to SC2 already in WOL.
And there is much more to this. The whole structure of the game evolves around terran bio and its overpoweredness. Live Events Next event in 7h 33m. Artosis Shinee actioN Iris Sexy Mang0 ChuDatz 6. BasetradeTV Blizzard YouTube. Alpha Pro Series. NightMare vs RagnaroK. GSL Super Tournament. Zest vs Trap. Solar vs GuMiho. Dark vs Solar. Rogue vs ByuN. Dream vs Rogue. Maru vs Classic.
Cure vs Maru. ESL Pro Tour. Serral vs DongRaeGu. Cure vs Dream. Alpha X Series. Astrea vs ByuN. Zoun vs Trap. Trap vs NightMare. GuMiho vs SpeCial. Creator vs GuMiho. Observer New ability " Surveillance Mode. High Templar New weapon "Psi Blast. Weapon speed: 1. Range: 6. Targets ground units. Colossus Thermal Lance base range increased from 6 to 7. Carrier Interceptor cost increased from 10 to Weapon speed changed from 1 to 1. Oracle Revelation Duration reduced from 43 to 30 seconds. Stasis Ward Will no longer affect Zerg larva or eggs.
Stasis Ward has a second timed life duration. Pulsar Beam weapon changed from Spell to Normal damage. Armor will now reduce the Pulsar Beam damage. Adept Shade sight increased from 2 to 4. Warp Prism Visual effect added for units picked up by the Warp Prism.
Zerg [ edit ] Infestor Undetected burrowed Infestors will be more visible on low graphics quality settings. Infested Terrans Infested Gauss Rifle damage reduced from 8 to 6.
Infested Gauss Rifle no longer targets air units. New weapon "Infested Rockets". Targets air units only. Damage: 14 Period: 0. Zerg missile attack and ground carapace upgrades will affect Infested Terrans. Radius increased from 2. Viper Parasitic Bomb Damage increased from 60 to over 7 seconds. Damage no longer stacks. Swarm Host Movement speed reduced from 4. New upgrade " Adaptive Talons " Reduces Lurker burrow time from 2 to 0.
Hive requirement. Overlord Movement speed increased from 0. Legacy of the Void Patch 3. Thor morph times reduced from 2. Raven Auto-Turret damage reduced from 24 to Auto-Turret duration increased from 7.
Zerg [ edit ] Roach Undetected burrow move visual effects are now more visible. Infestor Undetected burrow move visual effects are now more visible. Patch 3. Terran [ edit ] Reaper KD8 Charge cooldown increased from 7 seconds to 14 seconds.
Protoss [ edit ] Carrier Interceptors cost increased from 5 to 10 minerals. Terran [ edit ] Cyclone Anti-ground weapon range increased from 4 to 6. Anti-grounds weapon minimum scan range updated to 6. Viper Reduced "Blinding Cloud" ability duration from 10 seconds to 6 seconds.
Immortal "Barrier" is now a passive ability, and its cooldown is reduced from 43 to Tempest Removed "Disruption Blast" ability. Anti-ground weapon range increased from 8 to Anti-ground weapon damage increased from 35 to For more information, see our blog.
The value displayed in the worker and army unit count tooltip now includes units that are being trained. Research Hyperflight Rotors upgrade time increased from 93 to Battlecruiser Energy bar removed.
Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each upgrade has a cooldown of 71 seconds. Removed the Behemoth Reactor upgrade energy upgrade. Yamato Cannon no longer gets interrupted by Neural Parasite. Cyclone The anti-ground weapon has been heavily changed. Attack period change from. Weapon upgrade amount changed from 2 to 1 to account for the new damage value. Changed weapon name to Tornado Blaster. No anti-air weapon.
Movement speed decreased from 4. Lock On can now target air units and air structures only. Range is unchanged, and the ability now deals damage over 14 seconds. Removed auto-cast for the Lock On ability. Supply cost decreased from 4 to 3. Increased health from to The Cyclone no longer requires a Tech Lab, and can now be built with a Reactor.
The Cyclone auto-attack missile art has been adjusted to reduce visual clutter. The missiles fired from the Lock On ability are unchanged. Raven Auto Turret damage increased from 16 to Siege Tank Health increased from to Siege Tanks can no longer be picked up by Medivacs when in Siege Mode. Crucio Shock Cannon weapon attack period changed from 2 to 2. Thor Anti-air splash for the Javelin Missile Launchers radius increased from 0.
Protoss [ edit ] Adept Shade vision reduced from 9 to 2. Carrier Removed the Release Interceptor ability. Interceptors cost reduced from 25 minerals to 5 minerals, and auto-build is enabled by default.
Research from Dark Shrine. Tempest Supply cost increased from 4 to 6. Anti-ground damage increased from 30 to Anti-ground weapon range changed from 15 to 8. No friendly fire effect. Void Ray Speed increased from 3. Warp Prism Health reduced from to Zealot The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.
Brood Lord Range reduced from 11 to Infestor Has a collision radius while burrowed but smaller than normal. Can cast all abilities while burrowed. Increased Locust Swoop range from 4 to 6.
Locust Acid Spit weapon damage decreased from 12 to Ultralisk Base armor increased from 1 to 2. Armor provided by Chitinous Plating reduced from 4 to 2. Zerg [ edit ] Queen Anti-air weapon range increased from 7 to 8 Spore Crawler Root time decreased from 6 to 4.
Protoss [ edit ] Photon Overcharge Duration increased from 11 seconds to 14 seconds Weapon period decreased from 0. Legacy of the Void Beta [ edit ] Patch 2. Protoss [ edit ] Carrier health decreased from to Adept shields increased by Terran [ edit ] The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0. Liberator Starts with Defender Mode enabled. Defender Mode range decreased to 5. Defender Mode upgrade now increases its range by 4.
Upgrade requirement changed to Fusion Core. Zerg [ edit ] Lurker Den morph time increased from 71 to 86 seconds. Bug Fixes [ edit ] Fixed an issue that caused the Siege Tank to fire at the incorrect speed. Casting Mass Recall with the Mothership while moving should now be more responsive. Patch 2. Terran [ edit ] Cyclone Health reduced to from Lock On now deals damage over 20 seconds against both ground and air.
Lock On upgrade increases the damage against armored units by against both ground and air. Protoss [ edit ] Carrier build time increased from 90 to seconds. Bug Fixes [ edit ] Fixed an issue that prevented missile attacks from doing damage if their target moved out of attack range. Fixed several issues with the Disruptor involving movement and queuing commands while firing Purification Nova. Protoss [ edit ] Adept health reduced to 60 shield and 80 health from 60 shield and 90 health.
Warping in at a Pylon powering a Gateway or Nexus and with Warp Prisms increased to 5 seconds from 2 seconds. Units warping in no longer receive double damage.
Disruptors can now be loaded into Warp Prisms while Purification Nova is active. This action will cancel Purification Nova, causing no damage. Terran [ edit ] MULE return rate multiplier decreased to 2. MULE harvest amount decreased to 25 from Cyclone movement speed increased to 4.
Protoss [ edit ] Chronoboost Reduced effectiveness from Return rate multiplier increased from 2. Protoss [ edit ] Chrono boost cooldown increased from 1 to 4 seconds.
Photon Overcharge duration decreased from 21 to 11 seconds. Cyclone Auto-attack now also hits air units. Increased Lock On Anti-Air damage to Liberator 's Defender Mode requires research again. Research time is 79 seconds. Overlord transport upgrade now only requires an Evolution Chamber. Roach burrow move speed decreased from 3. Spawn Larva No longer can be autocast. Multiple casts can now be queued on a single base. Protoss [ edit ] Zealot Zealot Charge damage decreased from 30 to 8.
Chrono boost is back. No energy cost. Ability is set to autocast by default on the Nexus. Warpgate research time increased to from Photon overcharge Overcharge can only be cast on Pylons. Has an attack range of 7.
Has a duration of Costs 25 energy. Deals 30 damage every 1. Colossus Increased upgraded range to 9 from 8. Tempest Now functions as it does in Heart of the Swarm. Immortal Barrier ability is set to autocast by default. Triggers when Immortal is attacked. Oracle Revelation cast range increased to 12 from 9. Carrier Increased the cooldown for Release Interceptors to 40 from Ability is set to autocast on nearby minerals.
Now has a cooldown. Harvest amount decreased to 40 from Scanner Sweep cost increased to from Calldown: Extra Supplies cost increased to 75 from Siege Tank Now has a 0. Zerg [ edit ] Spawn larva increased from 2 to 3 per cast. Creep now spreads and recedes faster. Ravager New Upgrade: Increases the corrosive bile range to 13 from 9. Requires a Lair. Overlord Transport upgrade requires a Lair. Read our blog to learn more. Showing possible enemy placements on a map has been increased to 25 seconds.
Protoss [ edit ] Removed Chrono Boost. Warp Gate research time reduced to from Nexus provides 11 supply up from Zealot Charge now deals 30 damage on hit. Charge speed buff reduced to 2. Warp Gate Warping in units at a Pylon increased to 16 seconds, up from 5. Warping in units at a Pylon that is near a Warp Gate or a Nexus will take 2 seconds. Disruptor Purification Nova removed.
New ability: Disruptor shoots out a ball of energy that can be controlled and detonates after a few seconds, dealing damage and 55 damage to shields.
If the Disruptor is destroyed before the energy ball detonates, it will fail to explode. Build time reduced to 50 seconds from
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