Any games like sins of a solar empire




















Platforms: PC. Released on November 16th for multiple platfroms including PC. There are 60 games which are visually similar to Sins of a Solar Empire: Trinity. Warcraft 3: Reign of Chaos. Destiny: The Taken King. HEX: Shards of Fate. Roche Fusion. Falcon 4. MLB The Show Galactic Civilizations I: Ultimate Edition. Sins of a Solar Empire: Rebellion. Prince of Persia Batman: Arkham Knight. Tales of Vesperia: Definitive Edition. One Finger Death Punch 2. FlatOut: Ultimate Carnage.

The Metronomicon: Slay the Dance Floor. By adding four more races, one that will bring you memories of a great old game as you can see on the video early on , each one with its loyalist and rebels, the options for technologies and ships just go beyond the original experience.

These new races are the Pirates, which have some really great voice replies that will make you laugh a lot; Normalins who are some sort of religious hippie order similar to Advent but not too spooky ; the Alliance which is like a branch of TEC that are totally focused on combat due to not attending anger therapy; and the Replicants which replicate duh!

Also, the mod incorporates new planets, technologies, as well as some graphic improvements that may refresh a bit the experience of the game. The level of detail on ships is also really good and you might fall in love with some ships too. As found on the reviews on the page, people complain a lot about the balance of the game, that some races are far more overpowered than the other. However, these balancing issues have been corrected and now you may find a better game than a year ago.

Something you must notice is that the latest update is fresh new that had its last release just this July 3! This mod is the second place rated at moddb. Reviews are pretty great on it and the community is pretty active too. This is a mod to play with more time than you could dedicate to vanilla Sins or along a great amount of time , with patience and with far more strategic decisions than a normal Sins game. You will find that maps are huge and every star is quite distant the one from the other.

Research, ship production and building times have been increased a bit, as well as resource gathering. You can always play with both research and upkeep to do a great development run before sinking into bureaucracy. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. Begun, a new conflict has.

I must warn you that it is still under development, currently in beta, but it is completely playable and compatible with the E4X mod, which is a great feature. Also, a couple of months ago the devs talked about a new release featuring The Dark Empire, where Palpatine has been resurrected and is amassing a new fleet to rule over the galaxy again. The concept art found on their moddb.

Just take a look at it when you can. The Star Wars factions each hold two sub-factions which are, basically the same in terms of core units with some adjustments and unique technologies and ships. By using the E4X mod, things also get more balanced as well as to let you use textures and effects contained in it for this mod.

Each of them has unique abilities, so use them wisely to turn the tide of the battle in your favor. Also, there are some artifact buildings and planetary artifacts that may turn the tide of the game in any non-competition map out there. This mod is very popular and games are often being held via Discord server, despite not being totally finished.

SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield. Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.

SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive plays, and for those seeking the Halo lore they crave. You love spaceships, right? And you also love Halo? This is the mod for you. First of all, this mod changes everything: menus, icons, music, ships, technologies, buildings, planets, all. Feel obliged to take some time and play a bit on your own to fully adapt to these. Aside from that, the mod offers you an excellent visual experience, making use of iconic ships of the Halo saga.

It also uses some voices that may be familiar to those playing it. My first games were to try and figure out things like the icons and menus, what do ships were for, and that kind of stuff. I was utterly decimated in like twenty minutes. The scale of this game is not too similar to Sins, as you need to amass great fleets to stand a chance against enemies. Also, you need to support your fleets with special ships that carry supplies when fighting off your territories. There are also unique tech trees for each of the two factions, planet developments, and more that will make you amass that desired fleet to bust some reptile butts.

This is a neutral faction, like pirates in the original Sins, but to me deadlier and annoying than those water squirrels. One of those games I was playing as a proud USMC with lots of ships and these things came, turned over my ships against me, and I got pawned. Also, this mod has a lot of activity on multiplayer games, been featured a couple of times by Sins' official Twitter account and on the Discord server.

Also, the mod developers have their own Twitter account to keep you informed about this awesome mod and to interact with them for any issue or request you may have as well as offering your service if you have the experience. Something you must notice is that the latest update is fresh new that had its last release just this July 3! This mod is the second place rated at moddb. Reviews are pretty great on it and the community is pretty active too.

This is a mod to play with more time than you could dedicate to vanilla Sins or along a great amount of time , with patience and with far more strategic decisions than a normal Sins game. You will find that maps are huge and every star is quite distant the one from the other. Research, ship production and building times have been increased a bit, as well as resource gathering.

You can always play with both research and upkeep to do a great development run before sinking into bureaucracy. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away.

Begun, a new conflict has. I must warn you that it is still under development, currently in beta, but it is completely playable and compatible with the E4X mod, which is a great feature. Also, a couple of months ago the devs talked about a new release featuring The Dark Empire, where Palpatine has been resurrected and is amassing a new fleet to rule over the galaxy again.

The concept art found on their moddb. Just take a look at it when you can. The Star Wars factions each hold two sub-factions which are, basically the same in terms of core units with some adjustments and unique technologies and ships. By using the E4X mod, things also get more balanced as well as to let you use textures and effects contained in it for this mod. Each of them has unique abilities, so use them wisely to turn the tide of the battle in your favor.

Also, there are some artifact buildings and planetary artifacts that may turn the tide of the game in any non-competition map out there. This mod is very popular and games are often being held via Discord server, despite not being totally finished. SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield. Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.

SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive plays, and for those seeking the Halo lore they crave. You love spaceships, right? And you also love Halo? This is the mod for you.

First of all, this mod changes everything: menus, icons, music, ships, technologies, buildings, planets, all. Feel obliged to take some time and play a bit on your own to fully adapt to these. Aside from that, the mod offers you an excellent visual experience, making use of iconic ships of the Halo saga.

It also uses some voices that may be familiar to those playing it. My first games were to try and figure out things like the icons and menus, what do ships were for, and that kind of stuff. I was utterly decimated in like twenty minutes. The scale of this game is not too similar to Sins, as you need to amass great fleets to stand a chance against enemies. Also, you need to support your fleets with special ships that carry supplies when fighting off your territories.

There are also unique tech trees for each of the two factions, planet developments, and more that will make you amass that desired fleet to bust some reptile butts. This is a neutral faction, like pirates in the original Sins, but to me deadlier and annoying than those water squirrels.

One of those games I was playing as a proud USMC with lots of ships and these things came, turned over my ships against me, and I got pawned. Also, this mod has a lot of activity on multiplayer games, been featured a couple of times by Sins' official Twitter account and on the Discord server.



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