Zune games for 3.0




















Microsoft has even made efforts to ban visitors outside the United States from Zune Originals. Users wishing to sign up for a Zune Tag can easily circumvent most problems by signing up for a US-based account. The Zune 2. East Asian characters used in Chinese and Japanese, for example, show up on the Zune device as small boxes instead of characters.

Microsoft's Zune desktop software has no problem with Unicode. Users have improvised ways to downgrade the firmware on the Zune device to older version that support Asian characters V1 Zunes can be hacked to display Asian font.

There are currently no plans to bring it to other countries. Microsoft Wiki Explore. Windows families. Windows Windows 11 Windows 10 Windows 8. Windows CE Windows Embedded. Microsoft Surface. European Union Microsoft antitrust case United States v. Microsoft Shared source. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0.

Firmware version Software version Date Software and firmware changes 1. Improved performance. Fixed Zune Marketplace music to not skip on the device. Improved device detection and syncing. Inclusion of "Social" features in both. Enhances device functionality and performance. New user interface on both the Zune device and the Zune software.

Also includes improved device recognition and improved stability and reliability on sync both wirelessly and while connected to a PC. It has also been noted that the new firmware features the option to unsubscribe from a podcast right on the device.

This feature was originally slated to be part of the original consumer release of the 2. Also adds new features such as gapless playback, smart playlists, new sorting options, multiple device syncing, and support for XNA Xbox game developers will be able to load custom code using the XNA platform. Zune Social is better integrated, and users with Windows Live Messenger can display which song is being played to people in their buddy list. Video podcasts can be shared wirelessly between Zunes, allowing the receiving Zune owner to subscribe to a podcast on-the-go.

Wireless hotspot access added for automatically updating the user's collection, browsing the Marketplace, refreshing Channels, exchanging favorites with friends, or buying songs tagged from the device's FM radio. Zune Channels, custom programming stations that deliver personalized playlists to Zune from a variety of sources the user selects such as music experts, celebrities, or top radio stations , is added.

A clock, screen lock feature, and free games Texas Hold'em and Hexic are added. The "quick list" has been replaced with a "now playing" list, which functions differently from the previous "quick list". A new multiplayer mode and single-player difficulty levels are added to Texas Hold'em. Visual changes have been made to Zune Social, making it easier to navigate.

Like-Minded Listeners feature added to social, allowing users to compare their music tastes to others. Improved play count reporting, content synchronization, and other bug fixes in both the hardware and software. Main article: Zune Games. Retrieved This page uses Creative Commons Licensed content from Wikipedia view authors.

Universal Conquest Wiki. Black, red previously available only as a Valentine's Day promotion, and later as a customization option for Zune Originals.

Black, platinum, red, blue, green, purple, magenta black 32GB, platinum 16GB, red, blue, green available only from Zune Originals. Circular Directional Pad. Zune Pad. The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.

Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag. See details for additional description. Skip to main content. Zune Game Development Using Xna 3. About this product. Stock photo. If it still doesn't detect the Zune or reports the same error, close Visual C and click the enter center button on the Zune to cancle.

Then disconnect and reconnect the Zune to your Computer. After that, open Visual C and try to deploy the game solution again. Also do this if font errors don't go away after you install the needed fonts. Zune Restarts If you quit out of the game you are playing, the Zune will reboot itself. I'm not sure why it does that but all games and applications do that when you quit.

It's a built in feature by Microsoft so it is intentional. When Visual C successfully deploys the Zune Solution exit out and disconnect your Zune from the computer.

Turn on your Zune and scroll down and select Games in the main menu between Podcasts and Settings It will take a couple seconds to load the games or applications that you installed. Select one of the games and a silver Z Zune Z Logo will appear. The game will load.

Once you quit the game, the Zune will reboot. Enjoy your new feature. I'll do my best to help with Visual C errors. And if links stop working, please notify me so I can update the Instructable. Also leave feedback. I hope this Instructable was helpful. Reply 12 years ago on Introduction. Funny Microsoft let me haveit for free, after 30 days I just registered All of the games and apps compatible with zune 3.

And are available for download it's on the same site. This is a great Instructable and I'm excited to be playing cool games on my zune!

That's my day job. But in my off time I love playing around with C. You can get a lot done with very few lines of code. I swear, C is so much fun they should make it a controlled substance.

The team over there has done an amazing job of making game development easy. The framework is straightforward, the hard stuff is largely handled for you, and they've released a ton of samples aimed at teaching you the various aspects of game development.

Start at creators. If you don't have Visual Studio , don't fret. The creators. Click the Education link at the top of the page to find beginner's guides, samples, and how-to's.

In some cases, the installation documentation has information that's not on the Web. Everything I do here will work on all three platforms. The free downloads are all you need to develop for PC or Zune, but Xbox development requires a Premium membership that costs a yearly fee.

While the program this generates doesn't actually say Hello World, it does watch for input, paint the background blue, and exit on demand. If you're expecting something really complicated, you're in for a pleasant surprise. Your entire game infrastructure amounts to around twenty lines of code spread over six functions. Here's a description of those functions. The constructor is just a standard, garden variety C object constructor.

Treat it the same as you would any other one. Initialize is called after your constructor finishes. It lets you do further initialization, especially for things involving the graphics system. UnloadContent is called on game exit and lets you unload your content. But, since the unloading of most images and sounds is handled for you, you generally don't need to do anything here.

Update is probably the place where game development differs most from normal app development. Instead of a message loop, games regularly poll their input, calculate what to do with it, and then draw the result of those calculations. Most of that happens in Update, so this is where most of your code will live.

That's it. Even though the program is very short, it starts, paints the screen blue, reads input, and exits when you hit the back button. What's that? Did you think game development would be hard?

That was easy, but a blue background that exits does not make for a compelling game. You need actual images if you're going to have a game. Thankfully, putting pictures on the screen isn't difficult.

In a minute I'm going to show you the code, but first you need to load an image into your project. In Visual Studio, you should have a window called Solution Explorer if you don't, you can find it under the View menu. From here you can point it at any.

Let's assume you have a picture of a person called player. Figure 1 shows the code to display that image on the screen. Before I explain those lines, let's talk lingo. As such, it's all based on 3D graphics. So you'll see 3D terms sprinkled around your code.

For instance, while sprite is the normal term for an image in a 2D game, the word texture comes from 3D gaming.



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