Redneck rampage whole game




















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Community Hub. Redneck Rampage. Xatrix Entertainment. Well, we crash-landed that UFO in the desert and Bubba says he wants to go home. Heck, I don't blame him 'cause there ain't no place like Hickston. But according to my map, we're gonna have to blast our way through jack o' lope farms and a riverboat as well as a brothel 'fore we get home again. All Reviews:. Popular user-defined tags for this product:.

Is this game relevant to you? Sign In or Open in Steam. Languages :. Publisher: Interplay. Franchise: Redneck Rampage. Share Embed. Add to Cart. The arsenal has not changed since the first part, corresponding to what is happening in the area. User will use a double-barreled Remington, a six-shot Colt, a Kalashnikov assault rifle, and a tire iron. Download torrent. The site administration is not responsible for the content of the materials on the resource.

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You've seen shooters set in dungeons; you've fought your way through city streets and the saloons of the Old West. In Redneck Rampage your mission is to free the back roads of the American Deep South, which, as Bubba and Skeeter indicated, have fallen into the clutches of some ugly green "furriners" -- aliens that is, lizard folk. From a story standpoint, Redneck represents a new twist on an aging genre -- an infectious twist, too: I defy anyone to play Redneck Rampage for even a few minutes and not step away talking like Jed Clampett.

But the game itself doesn't do much to push the genre forward, doesn't do anything new to speak of. It's a fact that when a style -- in movies, music, art, video games -- has been done long enough that it has grown familiar, the final step is into satire.

And that's what you get in Redneck Rampage -- a clever spoof of the Doom genre. It's the Airplane! There really is nothing new in the approach Redneck Rampage takes to the first-person shooter. Just as in Doom or Quake , the object is to run frantically through various settings picking off the bad elements before they pick you off, finding new weapons and power-ups along the way.

What's new is the specifics of the game -- they're very entertaining. First of all, as the name Redneck Rampage would suggest, the setting is outdoor rural America.

You can play downtown in a small southern hamlet, blowing away slow-talking, evil shopkeepers and their hairy-backed good-old-boy sidekicks, or you can choose to fight your way through the outskirts -- barns and livestock pens populated by the hairy-backed, coverall-wearin', scattergun-totin' fellers, as well as a multitude of chickens, hogs and the occasional space alien.

Xatrix Entertainment has left no stereotype of the American South untouched in creating Redneck Rampage. Power-ups and health sources, for example, which in other games might include first aid kits or armor, in Redneck Rampage take the form of bags of fried pork rinds and jugs of moonshine whiskey. Using the power-ups can yield an unexpected and comic impact on the game. In this game, your flab is your armor. Xatrix has also done a good job using the rural setting as inspiration for some interesting new weapons.

You've got your standard shotgun, of course, but you'll also find a hunting rifle, plenty of dynamite, a dynamite-shooting crossbow, a ripsaw gun that shoots saw blades -- and then there's the Teat Gun. I'll let you figure that one out yourself, but here's a hint: if this was a real weapon it might quickly become the favorite revenge of any woman who felt men were not looking her quite in the eyes, if you catch my drift.

For some, the innovation of the setting and the comic handling of power-ups and other elements of the game will be enough to make Redneck Rampage a long-standing favorite. On the other hand, I found myself getting bored with the game after the novelty of it had worn off. Quake and Outlaws from LucasArts do the first-person shooter better. Outlaws is particularly interesting since it establishes a real story behind all the fighting; you understand in Outlaws why you find yourself with a gun in your hand.

The game begins with a very short 15 seconds at the most cut-scene of a fleet of sinister-looking flying saucers descending toward Earth. There's some mention of the space alien connection in the documentation for the game too. So it can't be said that the game lacks a story entirely. But, c'mon, aliens? Xatrix could have done much better.

They could have pitted the city folk against the rednecks or put us in the middle of a Hatfield and McCoy situation. There are plenty of story options that could have taken better advantage of the rural, redneck setting. The fact that Xatrix chose to base the action on alien invasion and then made almost no effort to establish even that silly story is evidence that story simply wasn't important to them.

It should have been. The first-person shooter genre is getting mighty tired these days, and story is one of the only places left for real innovation. It would have been nice to see Xatrix take the time with Redneck Rampage to create a game that builds toward some climax. Scene could have built on scene, goal could have led to goal, we could have been given a real mission so that playing the game meant trying to progress toward a real end.

Outlaws does that. Interstate 76 does that. Redneck Rampage doesn't, and consequently it will be forgotten pretty quickly; a Southern-fried flash in the pan. At best a good example of a missed opportunity.



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