With all that said, the puzzles hang together with a nice metaphysical logic, so if you start thinking like a paranormal investigator, it might come around smoothly for you. The graphics and audio are well done, making it enticing to continue despite the rough edges.
No matter what you think of the genre or Mars Volta's music, you gotta admit, Ouija boards just don't get enough love in the media these days. Lets give all those repressed demon spirits a holiday. Play Goliath the Soothsayer. Go back to where you woke up in the attic. Use the combined rope and hook on the gap above the door. Play around with the rope by moving left and right to "fish" for the doorknob from the other end. Once this is accomplished, and you hear a noise that signals that the door has been opened, click the doorknob to open the door.
Click on the hallway that leads to the master bedroom and bathroom. The bathroom is not necessary, but it gives you a hint for later. Enter the bathroom. Turn on the faucet. It will cloud the mirror, telling you to look for what is not there, rather than what is there. This refers to the alarm clock in the bedroom Click on the switch for the lamps.
It is located in the middle of the power cord below the window. Get the "Love" note on the right side of the bed. Get the alarm clock on the right side of the screen.
A four-digit number can be read on it by looking at the spaces that are NOT lit up. This number is the password for the computer diary in the office. Go back to the main hallway and enter the office. Get the "Murder" note on the rightmost printer. Turn on the computer and read the diary after inputting the password from the alarm clock. It is necessary to read this in order to finish the game, and it is important for the story and setting. Go back to the main hallway.
Enter the door on the right that closed by itself. Wait for the weird stuff to happen, then switch on the lamp on the right side of the room.
Continue on downstairs. Turn up the lamp. Enter the loungeroom. Get the shofar and the Buddha statue in the middle and next to the TV respectively. Notice that the closet lights up. Click on it. Get the key. Click on the safe. If you got all three notes, you notice that each word Love, Lust, Murder is written inside a shape Heart, Square, Circle. Those numbers are Access is granted, and you get the Soothsayer. I think I will be stuck in the attic forever.
All I have so far is the prayercard, the rope, and the crucifix. This is a tough game. I got really confused when I was directed to amazon. I don't think I can play this one. Just a wee bit too realistic and creepy for me. How exciting. I like the layout of the inventory, but I am scared out of my wits to play further than the outside of the attic!
It's too dark outside right now. Move your cursor over the jacket until you find text about a lump in the pocket. Click to receive a prayer card. Turn left. Click under the dresser to retrieve a rope. Open the drawers to get a crucifix. Click on the top of the dresser to find a meat hook.
Use the rope on the hook. Turn back toward the door. Move your cursor to the rafters above the door until you see text about the wall not going all the way to the ceiling. Use the hook there, wiggle your mouse around, then click on the doorknob if the door won't open, keep moving your mouse around some more until the hook latches.
Go down the stairs after the scene. Click on the lightswitch to the left to turn the lights on in the hall. Click on the end of the hall to go to the ground floor. Click the lamp to turn the brightness up. Go into the linen closet and pick up the note "Lust" written in a square and the shinto ema painting on the wall. Go back out, enter the lounge room. Take the Jewish sofar off the coffee table, and the Buddha statue off the table by the TV.
Go back to the main hall, and click just to the left of the end of the hall to go to the bedroom and bathroom. Go into the bathroom and click the faucet to turn on the hot water.
The steam shows a message on the mirror. Go to the bedroom now. Take the shiva statue. Over on the far right, you should be able to make out a red light. Click to see a broken alarm clock. Go back to the main hall and go to the left into the office. Take the note out of the printer "Murder" written in a circle. Click on the monitor in the center of the desk to turn it on. Click again, and it asks for a password.
Use the code from the alarm clock. You need to manually click each square and type in one number in each one. The diary is long and filled with backstory.
The only thing of note I found was mentioning breaking the bond with the Ouija board by splitting it into 7 pieces and burying it with 7 religious artifacts, as well as a "Love Lust Murder" triangle of spirits. Go back to the main hall, and move your cursor to the right wall until you find the door that you saw closing the first time you entered this area. Go in and look around until the lights go out and the TV turns itself on. It apparently says something, but my volume is off.
Done with both endings. It was enjoyable, and easy to play with my sister in the room, the lights on, the volume down, and a lot of focus on the puzzle itself. Yeah, I didn't used to believe in demons ect.
You actually do need to solve the alarm clock problem and successfully open the diary in order to finish the game. Of course, it's almost midnight and I have to go from this room to our bedroom with the lights off so I don't wake the honey..
One complaint though.. The prose isn't overwrought, it's just plain bad English. It takes a real knack to make EVERY description and journal entry wordy, convoluted, and unconvincing. Nothing sounded remotely like what someone experiencing the game events or the Jerusalem events might write or think.
The radio clock puzzle was decent if you assume tricky spirits want you to know the password to his diary and hid the code in the clock. But there's no reason to associate the bathroom mirror with the bedroom clock. As to the safe, please explain how the manufacturer stamped three symbols in the correct order to convert the associated ancient spirits' English names into a number string that happens to be the combination???
I found the graphics a bit cheesy. Whenever the ghouls showed themselves I wanted to laugh, and the spell was broken. Which just goes to show you why the imagination is so much more powerful.
I had a similar problem with Exmortis. Very very creepy, up until the end when things start revealing themselves. But walking through those dark rooms is definitely frightening. Does anyone know where to find the light switch in the room across from the office? I saw the lamp there but am unable to find a way to turn it on. I too was unable to find the light switch in the room across from the office. I clicked everywhere on the right side of the screen but nothing happened True, the safe is very unusual as it holds the length of numbers that the code is, but other than that, it's a normal safe the cellphone-like keypad is getting more common as more people pick alphabetical passwords.
For instance, instead of "", they may choose "password". Seeing as there were descriptions to near everything irrelevant, it seemed odd not to have a description for the top of the dresser. Maybe it's me, but even though it has no hover-text, it still seems like a very strange angle for looking in an attic there's a door in the attic, and you're telling me you have to look up to see above a three-row-drawer dresser, and above the bottoms of two windows?!?!
New point and click! I mean Yiiiiiiiiikes! My, how sinister a turn the digital realm has taken. Hope no unfortunate soul decided to start a Diary in this game So far so good, making progress without hinnts but ACK! Every time I suceed at something I am rewarded with copious amounts of splattered blood OK I'm giving up for now, I was doing fine without a walkthrough or hints until this point, But even after getting a hint I've tried twice with no success to.
I thought the mood was good, the graphics didn't frighten me but I didn't find them goofy, either. The writing, on the other hand, is a little hard to take. Maybe a few more words like overwrought would have helped! As for it being a true story, well, maybe some time at the Amazing Randi's site would put that in perspective! The whole thing freaked me out a little but I'm still curious as to the outcome of the alternate ending when you.
Will someone tell me what happens so I don't have to go through it all and be scared out of my wits again?!?!? I'd love to tell you if I could get the light back on in the TV room, Anne! Can you give me any info on how to get that done? Is it a switch? Should I be clicking on the upper, middle or lower right? You don't have to click around, it will show you a phrase "this is the switch for the light" or something, when the pointer comes to -. It is about mid screen from top to bottom, on my screen about a quarter inch from the right edge IF it doesn't move game to game, I don't think that it does.
Sorry Jac, I stepped away for a while. The light switch took me forever to find too. It caused me more angst than any other part of the game. For example, "You attached the rope to the meat hook", yet the message is given to you in a splatter of blood. Maybe next time I should try attaching the rope to the non-pointy end first?
Also, the Floating Woman bit reminded me too much of Ghostbusters. I keep expecting stuff to leap out, though, so this game's better for me than Exmortis. The atmosphere looks dark, but in the "old with too little light" sense, not the "Oh no! Zombie monsters! I like how it's set up as a room-escape game at first, but with all the salt and religious imagery in the house, it must have been pretty hard for the evil forces to get so far in it.
Oh, I just pressed Tab, figuring some big gross thing would chide me for pressing Tab, but nothing did! It just shows the cover for the music album. I strongly suggest to wait till morning light to play this which is what I did cause when I started last night, I nearly screamed out loud at certain parts. Soundtrack is pretty good. I had to watch some Family Guy cartoons for a bit before going to sleep cause I was soo scared. LOL but.. Yeah, there's nothing like killing an atmosphere by sticking a plug in for the album at the press of a button!
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